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On skill learning


 

A. Fire Magic ---- in the early (before 40) skills mainly Daguai mainly in fire, water, fire, earth skills, skills in the most practical, because the Lightning can increase the skills of a small fire put a continuous loop, other times so that leveling can be saving time, and the strange phase grams and gold is fire magic so magic
1. Shenhuo, as far as possible with the level of small fires ---- full, because you can fire breaks two successive cycles, so the first choice for the leveling
2. Fire evil days because of injuries sustained light ---- Daguai long time is not practical in the proposed training is only one (to make up only a little blood, the strange, fast cast time and can save some blue), in can be considered together with the late, watching the strange circumstances of the case, but by the late PK time can also be used in conjunction with the rotation of habbo sand in order to continue the process of escaping harm rivals.
3. Chi-wing ---- the cast time of fire but more mana fast, and slow recovery time even then not on the move, it is recommended that only the school level (life insurance, when used to upgrade), to 59 after (or consider PK) can be Add the appropriate level of senior right after Chi-wing take blame for the fire hail to group blame.
4. Sunburn inflammation array element that habbohotel coins---- release released by FS can not be moved after the fire front, Sunburn inflammation practical array in the international edition is not strong, FS groups have been less likely to blame, but should also pay attention very well even if we can group equipment and with (such as higher physical or magical defense, FS should be more blood, feathers, red tips plus better), it is recommended that only pre-training level, to 60 or so to see the swamp monster or not be suitable for groups.
5. Sacrificial Sunburst ----- Charge and sacrifice their own lives up to the value of the surrounding causing fire damage to all enemies. The skills of slow release time, injury to blood as expendable in order to hurt the value, the value of an international version of the harm for harm is a little red 2.2, 60% up to sacrifice their own blood, is now in the strange thick blood, with the second level of blame is less likely (not as a comparison of all habbohotel coins abnormal), PK due to damage from the release time too long and the short (12 meters) so not much use when a single P, P, when a group of people to cope with WX halo consider using . In the international version of practicability is not strong.
6. Flames ----- ordered by physical damage plus fire damage, which is the main damage mage skills, you can also leveling with the group when the two FS strange law of occupation in the PK effect is obvious, because the international installed version of the law changed to a lower physical defense, and let the magic of the role of strengthening. PK skills of the main damage output, the premise is to have two full strength, so seize the opportunity, habbohotel coins it is best to use with a ground-breaking this seal. or else because easy to cast a long time to be interrupted.
7. Fire shield, pre practicality is not strong, because of pre-fire attack less strange, and can only open a three-shield shield for early learning are generally not considered, as the effect of blood back is not obvious, it is recommended because of the strange circumstances of the late set (later learned to kill Ling can be considered after the fire to kill strange)
B. ----- magic spells soil a long time, damage value is high, but the mana cost of teaching can not be large and consistent habbohotel coins cycles of soil Magic, it is generally used in conjunction with other spells, killing monsters in a rock fall, when added to fly 1 sand-based operation. ---- rockfall operation of personal pre-upgrade path, are generally recommended not to learn, because slow recovery can not be coherent rock fall, and early monsters are about 30-36 more, it is not recommended and the level of synchronized to fill
2. ----- Sand trap evil days of light and fire have similar effect, the proposed pre-school level only (fill tricks), but later continued to slow down because of risk of PK so late with the small water being considered, the magic time teach fast.
3. ----- PK reduction surgery the only way to escape tricks, pre-leveling would only consider the proposal only school level, habbohotel coins is strange when you can kill quickly fled.
4. Windblown sand in the soil series of technical ----- powerful magic damage and a chance to hit decreased. The disadvantage is a longer cast time, reducing the effect was not obvious hit. In PK when the proposed move or pick the first released after the Heart Sutra Prajna.
5. The Rock ---- PK necessary magic, the current skills and to interrupt each other can not use any Pugong period of time and skills. But we know that just can not attack the other side was closed but can be moved, so proper use. The Rock can help attack (sealed and then put other magic) can also be used to run away (fly away or take to seal and then reduced to), habbo credits can also be used the protection of his teammates in the FB (with feathers or their own beat mobs when you can not use the seal to blame the attack), the proposed pre-yuan over the case with the level
6. Pressurizing ---- move with the body strength to the huge mountain to pound targets around the enemy causing them damage and soil series to coma. Range of attack magic, but in the pre-soul or a lack of study ordered by the case-based, late (after 89) can be connected with the Heart of Wisdom to achieve the sealing connection of pressurizing the purpose of suppressing opponents.
7. Armor rock ---- Canadian soil physical defense against the percentage of increase and improve the viability of the magic, habbo credits with the level of full proposals
 

[Source:admin] [Author:admin] [Date:11-01-24] [Hot:]