Haro said Habbo Coins is about open play, and the company is trying hard not to define what the product is about. But more than anything else, the company wants the users to dictate what happens with the game. For instance, there are no predefined rewards for any actions in the game. Every bit of positive feedback comes from other users, and that has led to the creation of a wealth of unintended games.
Haro has seen players exploit bugs in the game's room-creation process to make their own habbohotel coins games, creating a room of floating chairs that serves as a puzzle for visitors who need to figure out where to click to sit down. One player set up a faux fast-food restaurant to role-play as a minimum-wage-earning burger cook and take the orders of visiting users. Others would make mazes out of multiple rooms connected through teleporters. Some form their own Harry Potter-inspired Hogwarts, complete with separate factions. Others establish their own armies or mafias.
While some would call the game dependent on "user-generated content," Haro said he preferred to think of it more as player-generated activities(habbo credits).














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