Improved Gouge (3/5) - Useful in PvP, less so in PvE, A 1.5 second increase is not even enough time for an extra regent of Energy but it is enough habbohotel coins to make your opponent panic on their end. Solo wise, it gives you an essentially free combo point as the energy you spend will come back during the stun. Stuns have diminishing returns, so you can’t spam it to get a ton of points.
Improved Sinister Strike (5/5) - You can’t possibly count the amount of times you will use Sinister Strike over the course of your lifetime. 5 Energy doesn’t seem like a lot but using if you use Sinister Strike 7 times in a fight, that’s the cost of an Eviscerate.
The biggest bonus though is that it reduces the cost to 40, which is exactly 4 seconds instead of having to wait 6 to regenerate the energy back (since you get 20 per 2 seconds). If you have the hemorrhage talent, do not get this talent.
Lightning Reflexes (3/5) - 5% increase to dodge is great when you’re in solo. That’s 4-5 hits per fight minimum. Considering the damage higher-level opponents do, you could be saving 500 damage from that alone, letting you fight longer without healing. This talent plus Evasion makes you practically unhittable for 15 seconds.














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